Game.



M. D. GEORGE. 4

GAME.

APPLICATION FILED JULY 29,1918.

Patented Feb. 11, 1919..

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MARY DEUELL GEORGE, OF WASHINGTON, DISTRICT COLUMB.

GAME.

Specification of Letters Patent.

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Application led .Tilly 29, 1918. Serial No. 247,260.

My invention relates to an improvementv in games, and it consists of a playing-board divided into squares and spaces representing safety and danger zones and submarine bases, and a plurali-ty of ships or sea-planes and 'submarines. The game is played Iby two'persons by manipulating the ships or sea-planes and submarines, the desideratum being to cross the board into the enemys harbor by the exercise of skill on the part of the player in moving from space to Space across the board, Ithe winner of the game being the one who gets 'the largest amount of tonnage into the enemys harbor.

In the accompanying drawings Figure l is a plan view of the board;

Fig. 2 is a perspective of one of the boats or sea-planes,

Fig. 3 is a cross-section through the submarine-base;

Fig. t is a view of one of the pegs which control the submarines.

A, represents the board. This is preferably made of stiff card-board capable of being folded through the center if desired, although not necessarily so.

The surface of Ithe board is divided into a plurality of squares, inthe present instance fourteen each way, or making a total of one hundred ninety-six altogether. These squares are colored differently as a part of the general scheme of the game. The alternate spaces l lengthwise and crosswise of the board are of the same color throughout, for instance white, and the remaining spaces are preferably in three different contrasting colors, for instance through the center, which is termed the danger zone, the spaces 2 are green, with an occasional safety space 3, marked Safety, of yellow with white centers. Two rows of spaces 4 at the opposite ends may be blue, and this is designated as the-harbor and the colored spaces 5 between the harbor and the danger Zone may be red. All of these three rows at each end are within what is known as the three-mile limit corresponding to the recognized continental three-mile limit, which is designated safety-zone.

At the opposite ends are two submarine bases. These comprise strips 7 preferably of wood erected at the ends and having a number of diagonally-bored holes 8 corresponding in vnumber to the rows of spaces extending directly across from the board, namely fourteen in this instance, to receive balls 9 which represent the submarines, and corresponding number of small holes l0 receive the removal pegs 11 which are inserted inall of these holes and are adapted to hold the submarines back in check where they cannot be seen by the opponent. These are. easily released lat the desired time by the player by simply lifting the peg Iand letting the ball or submarine descend to the lower end of the opening where it can be seen by the opponent, and which move'on the part of the player means the sinking of all ships in all of the squares in line vwith the submarine Ithus submerged.

The placing of these comparatively few submarines in the submarine base having many times the number of holes for them, constitutes a part of ythe skill of the player and is one of the elements of chance of the game, as it is important that their location be kept lfrom the enemy until the player allows them .to submerge or drop to the lower end of the opening, where, for the first time, they become visible to theopponent.

The object of the game is to get thelargest amount of tonnage across the board into the enemys harbor, and the game is 'completed when no further moves can be made, at which Itime it is easy to figure the amount of tonnage that each player has in his opponents harbor and subtract the difference, giving the credit of the game to the one having Ithe amount of tonnage in excess of the other. y

The numeral 12 represents the ships These may be termed sea-planes or ships if desired. Each bears a number representing 'the number of thousands of tonnage the vessel carries. The ships besides carrying a certain amount of tonnage are armed with guns and sea-planes. In passing an enemy ship in the danger zone it must be sunk or destroyed; therefore a gun is fired or a bomb is dropped los . base.

the green squares 1n the danger zone.

Directions for playing the game. rl`his gaine is played somewhat. like the game oit checkers, in the matter of moving' and jumping the opponent. lt is for tv'o players. ldlace the pegs in the top oi the Conceal three submarines anywhere in the base and place at each end oli the board. iDlace ships in the harbor on the blue squares. N

`l. The players move in turn, diagonally across the board and lalways from there, eX- cept to enter or leave the safety which may be done from any direction.

2. Leaving or entering the harbors or three-mile limit v(saiety zcnes), the player is permitted to pass over or around yhis vor his opponents ship7 Without removing it from the board.

3. Passing from the three-mile limit to danger zone, the player cannot pass his own ship, but must move one square at a time except to destroy an enemys "sh-ip which may be in an adjoining square. ylle may sink, by removing from the board,` one or more ships7 providing there is a space between the ships on Which the seaplane may alight.

il. Launching la submarine :I ll-23 sinks all ships of both players which may be on thesquares directly across the board, .inthe danger Zone. rlhis constitutes a move. Ilhe sub is not removed romthe i base until the game is inished.

5. The player who succeeds in andhorimeg;`

the greater number or tons in the opponents harbor Wins the game. rlhe count is taken When there are no more moves for one of the players.

6. lTonnage is counted oi only those ships ysulnnarines or the like,

in the harbor over there. Each number on the ship represents 'the tons by the hundred. la player anchoring numbers 50, E25, e0, and SO, has 145,000 tons to his credit.

7. A player cannot be forced by his opponent to sink a ship or to leavey a safety Ships are destroyed only on the green squares. Safeties are marked on the board in blue, red and yellow.

Ships Within three-mile limit Which are not inthe harbor do not score.

l claim:

l. A. game comprising a board, a portion at least of the surface of which is divided into spaces, and movable objects representing submarines o-r the like, the positions oi which are concealed from each opponent player, and means Within the control of each player Jor liberating said movable objects when desired onto the board.

2. A gaine comprising at least oi? the surface of which `is divided into spaces,. movable objects representing the positions oi which 'are concealed from each opponent player, means Within the control of each player for liberating said movable objects when desired onto the board, and other movable objects adapted .to be moved'by each player upon the board.

3. game comprising a board Which is divided into zones and bases, movable objects representing ships or the like adapted to be moved by the player upon the board, and movable objects representing submarines concealed from controllable by each player.

fl. A game comprising a into spaces, certain of which constitute` safety and danger zones 4and safety spaces, obj eots such as ships to be moved thereon, submarine bases, submarines there-in, and means for concealing said submarines from the enemy and for snbmerging them at the desired time.

ln testimony whereof l ax my signature.

MARY DEUELL GEURGE.

a board, a portion the opponent 'out board divided J 

